
using UnityEngine;
using UnityEngine.UI;


namespace Scenes.TestUIBind
{
	// view
	public partial class Test2
	{
		// public static string TheUri => R.Test2Prefab_TestUIBind.Key;
		// public static ResourceKey TheUKey => R.Test2Prefab_TestUIBind;

		[SerializeField] protected Scenes.TestUIBind.Test2 test2Behave;
		[SerializeField] protected Image image2Img;
		[SerializeField] protected Scenes.TestUIBind.Test1 test1Behave;
		[SerializeField] protected Test1[] sdf;
		[SerializeField] protected Text wfefTxt;

		protected virtual void SetwfefText(string str)
		{
			if(wfefTxt != null)
			{
				wfefTxt.text = str;
			}
		}

		protected virtual void LoadRawView()
		{

		}
	}
}